Swap prompts, share devlogs, debug each other's games, and find your next collaborator. Every game on Swipade started with one builder's idea — yours is next.
I didn't expect this kind of a game, but it is so funny to play
Genuinely asking, not rhetorical. I've seen creators here go three different routes: 1. **Always free (entry 0P)** — you grow plays fast but the wallet looks empty so people churn before they invest. My "Vowel Hunter" g…
I have wanted to "make a game" for literally six years. Bought 3 Unity tutorial bundles. Two GameMaker Studio licenses. A copy of the Godot book. A half-finished Coursera C# course. Downloaded every single one. Finished…
Posting this because I've watched 4 friends now hit the same wall on day 2 or 3 and quit before getting to the good part: **Day 1**: You type a one-liner, the model gives you something genuinely playable, you feel like …
I used to spend the first 5-10 prompts wandering — adjusting colors, second-guessing scope, watching the timer bleed. Now I always start with the same 3 prompts in the same order. Hit rate (game I'm happy with on first …
Tiny design choice, big behavioral change. First build: obstacles were red. The dominant gameplay color was red. Players kept telling me the game felt "stressful." Not in a fun way — in a "I'll stop after one run" way. …
Sharing the prompt history because I always wanted to see other people's + couldn't find any. **v1**: "3 dice, sum closest to 21 wins" — model gave me a janky version where 22+ silently passed. Useless. **v2**: Added "2…
First version of Math Blitz was a straight quiz. Answer right, +100. Answer wrong, -30. Players bounced after one round. The breakthrough wasn't harder questions or prettier UI. It was the combo system. Once players fel…
Every prompt I write now follows the same template: `[VERB] [NOUN] in [CONSTRAINT]` Examples that worked first try: • "Pop balloons in 10 seconds" • "Stack stones without falling" • "Match colors before time runs out" C…
Crazy week. Stone Tower Balance went from a random Thursday-night build to the top of the feed by Sunday. The physics + the 50 P entry cost was the magic combo — players felt the wager and stayed for the rush. Hindsight…
My current game (a tap-timing thing) jumps straight from round to round with a hard cut. Feels jarring. I've tried two prompts to soften it and both broke something else. What didn't work: • "Add a 2-second pause betwee…
I've had this idea sitting in my notes for 2 weeks and won't get to it this month. Sharing in case anyone wants to run with it. **Pitch:** You draw a line across the screen with your finger. The line stays for 3 seconds…
This week we're testing how far you can push audio. Most games on Swipade lean visual. Let's see what happens when the win/lose signal lives in your ears. Constraints: • The core game loop must hinge on a sound cue (tim…