Idea up for grabs — a "draw to dodge" game where the line you trace becomes the obstacle
I've had this idea sitting in my notes for 2 weeks and won't get to it this month. Sharing in case anyone wants to run with it.
**Pitch:** You draw a line across the screen with your finger. The line stays for 3 seconds, then disappears. Meanwhile, a ball is bouncing around. Your line becomes an obstacle the ball can collide with. Goal: keep the ball alive for 60 seconds without it touching the edges.
**Why it might work:** • Tactile — drawing feels good on mobile • Replayable — every game session looks different • Easy to grok in 1 second of preview video
**Risks:** • Physics simulation needs to feel "rubbery", not hard. Tune the bounce coefficient carefully. • Drawing too aggressively could trap the ball — needs a max line length per round.
If you build it, share back. Happy to playtest and feed back. The first 2 prompts below should get you 80% of the way there — the third is the tuning pass.
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