The 3-prompt opening I use for every new game (steal this)
I used to spend the first 5-10 prompts wandering — adjusting colors, second-guessing scope, watching the timer bleed. Now I always start with the same 3 prompts in the same order. Hit rate (game I'm happy with on first finished build) went from ~30% to ~75%.
**Prompt 1 — Set the verb.** One sentence, one verb. Nothing else.
**Prompt 2 — Set the fail state.** Tell the model how the player loses. This is where most beginners skip and the game ends up unfailable.
**Prompt 3 — Set the feedback loop.** What sound, color, or motion happens when the player wins/loses/scores.
After these 3, the game has a *shape*. From here you're polishing, not searching. Copy the prompts below into your next game — they're template-style, just swap the bracketed parts.
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