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Every prompt I write now follows the same template: `[VERB] [NOUN] in [CONSTRAINT]` Examples that worked first try: • "Pop balloons in 10 seconds" • "Stack stones without falling" • "Match colors before time runs out" C…
My current game (a tap-timing thing) jumps straight from round to round with a hard cut. Feels jarring. I've tried two prompts to soften it and both broke something else. What didn't work: • "Add a 2-second pause betwee…
First version of Math Blitz was a straight quiz. Answer right, +100. Answer wrong, -30. Players bounced after one round. The breakthrough wasn't harder questions or prettier UI. It was the combo system. Once players fel…